3D Models
Throughout my career, I've gained experience in multiple 3D modeling programs, such as Maya , ZBrush , and 3d Max . However, the software I excel at most is Blender , as it's where I develop my own models with the greatest fluidity and creativity.
Additionally, I have created a 3D model package for video games, available on TurboSquid, designed to offer optimized and quality assets to developers.
My specialty is the low poly style , although I also have experience in creating and texturing realistic models.
I have knowledge in scales, normals, UVs, mipmaps, animation, rigging, among other fundamental aspects of 3D development.
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My specialty is the low poly style , although I also have experience in creating and texturing realistic models.
I have knowledge in scales, normals, UVs, mipmaps, animation, rigging, among other fundamental aspects of 3D development.
